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It may be a bit finicky, but the technology is there and it works. That said, SimulView doesn't need to live and die by this product. How many times have you called a friend out for spying on play calls or using the split screen to his or her advantage in something like a first-person-shooter? SimulView has the ability to eliminate all of these gaming hurdles, but the way it's presented in the PS 3D display isn't compelling in a practical sense. It's a shame, though, because there's a lot of potential here. Long story short, there's really no ideal distance or position to play in. Sitting farther away helps widen the viewing angle, but then the screen's small size becomes a factor. But because the effect is so delicate, and the glare so prevalent, I found that I practically needed to be shoulder to shoulder with my opponent, which just makes for an awkward gaming experience. The display's biggest bragging point has got to be SimulView, and when switched on it does make for some exciting two-player moments. The usual image darkening that happens during 3D is here as well, but the bright picture quality helps balance it out. Of course each game has a different 3D effect, so the illusion was more noticeable on Gran Turismo 5 than it was playing Uncharted 3.
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In my testing with the glasses, I did find that after an initial sync they remembered their player assignments.Ī full charge for each pair of glasses netted me dozens of hours of play time, though it's wise to make sure each pair is set to off when not in use.Ī healthy selection of PS3 games now support 3D, and the PS 3D Display handles them quite well. A flashing red light indicates which player each set of glasses is assigned to you may have to hold down or quickly press the power button on the glasses until you get it squared away correctly.
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Setting up the display isn't overly complicated, but you may find yourself going through a bit of trial and error when attempting to get the SimulView working correctly. It's so bad that when I pause a game, I can use the display as a mirror. Perhaps my biggest gripe with the display is the highly reflective glass cover that really dampens the gaming and viewing experience. An extra pair of glasses is $70, meaning you'll need to spend a minimum total of $570 to get the SimulView gaming experience. It contradicts the display's highlight feature: the ability to give two players their own screen for SimulView gaming. I'm a little confused as to why only one pair is included, especially since Sony sent me two for testing. The display only comes with one pair of PlayStation-branded 3D glasses as well as one incredibly short Micro-USB charging cable. This is especially irritating when switching sources and reinforces the frustrating absence of a remote control. In what seems like a matter of seconds, the blue LED on-light turns red, indicating standby mode has been activated. Don't get me wrong, I'm all for power-saving provisions, but the Sony display jumps the gun way too prematurely. One feature I became quickly annoyed with is the display's eagerness to shut off when a signal isn't being detected. The speakers are hidden in the rounded edges of the display. After my month of testing the unit, a dorm room might be the only living quarters tight enough to warrant the purchase of such a tiny TV. When I first saw the PlayStation 3D Display at E3 2011, it was being positioned as the "dorm room" solution to 3D gaming. I'm happy to report the technology does in fact work well, but aside from its main bragging point, there are a laundry list of impracticalities and questionable real-world applications that give us great difficulty in genuinely recommending the PlayStation 3D Display to anyone in particular.
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Looking like static to the naked eye, players must wear the glasses to ensure they see their own screen. It may sound a bit confusing, but the TV is using basic stereoscopic 3D technology to present two separate 2D video streams. Using a technology Sony has dubbed "SimulView," the TV allows players to wear 3D glasses in order to view their own image-though of course that image isn't in 3D. Midway through the spectacle, the company also announced the PlayStation 3D Display, a monitor that would allow two players to simultaneously play a video game without having to split a single screen. Back in June of this year, Sony delivered what was regarded as one of E3 2011's highlight press conferences.